Difference between revisions of "GetSelf"

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imported>Haama
(Getting the player's reference)
imported>Haama
(Updated note on items)
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Notes:
Notes:
* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
* This function doesn't work quite as expected for [[Item]]s. See [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology Modding Terminology], especially the [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology#Dynamic_Items Dynamic Items] and [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology#Scripting_Notes Scripting Notes] sections for more information.
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player.
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player.
**You can use
**You can use

Revision as of 17:11, 30 July 2007

Syntax:

set refVar to GetSelf
set refVar to this

Example:

if GetSelf == GetActionRef
set MyQuest.targetRef to GetSelf

Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.


Notes:

set ref to GetSelf
if (ref.GetIsReference player == 0)

to make sure it's not the player. See the talk page for more information.

  • This function returns 0 when called on a Light.