Difference between revisions of "GetSleeping"

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[[Category: Functions]]
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<!-- Begin Search Terms
Get
Sleeping
End Search Terms -->

Latest revision as of 09:34, 20 June 2008

Syntax:

 ActorID.GetSleeping

Returns a value based on the actor's current sleeping state:

0 - Not sleeping
1 - Loading sleeping idle
2 - Getting ready to sleep
3 - Is sleeping
4 - Getting ready to wake up

NOTE: This will not work on the player, as it is based on the actor's animation state. Use IsPCSleeping instead.