Difference between revisions of "Oblivion Shader Editor"
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== Oblivion Shader Editor == | == Oblivion Shader Editor == | ||
By Timeslip | |||
=== Description === | === Description === |
Revision as of 04:29, 11 August 2007
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Oblivion Shader Editor
By Timeslip
Description
This (Sdp) is used to edit and compile the shader packages found in the shader folder inside the data folder in your TESIV: Oblivion.
Download
- Version 0.3
- Version 0.3
Misc Shader Tools
Microsoft Game-writing tutorial - The german version is much better, with video tutorials and lots of shader coverage and a real worthy introduction to Agile development (De).
XNA - Microsoft's free and fully featured game development system, should be able to develop shaders.
DirectX SDK - Contains the DirectX Shader Compiler that creates the needed binary vso/pso files from HLSL or Assembler files.
Visual C++ Express Edition - The must-have IDE for free Windows programming.
NVidia 3D Tools - Home of NVidia' vast archive of game development tools.
NVidia FX Composer - Shader development IDE for the HLSL, with preview and lots of useful tools.
NVidia SDK - Huge collection of examples, also shaders.
Ati's RenderMonkey - Ati's version of a shader development IDE.
Shader Compile Tutorial - Nice doc on how to set up Visual C++ to compile *.fx files.