Difference between revisions of "Oblivion Shader Editor"

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imported>Raziel23x
m (added the creator of the program for who to give credit to for creating this tool)
imported>Raziel23x
(Added a Tutorial section and formatted the Misc tool Section to better orgainze it.)
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== Misc Shader Tools ==
== Misc Shader Tools ==
=== Microsoft ===


[http://msdn.microsoft.com/coding4fun/gamedevelopment/rocketcmd/default.aspx Microsoft Game-writing tutorial] - The german version is much better, with video tutorials and lots of shader coverage and a real worthy introduction to Agile development ([http://www.microsoft.com/germany/msdn/coding4fun/gamedev/tutorial/profitutorials.mspx De]).
[http://msdn.microsoft.com/coding4fun/gamedevelopment/rocketcmd/default.aspx Microsoft Game-writing tutorial] - The german version is much better, with video tutorials and lots of shader coverage and a real worthy introduction to Agile development ([http://www.microsoft.com/germany/msdn/coding4fun/gamedev/tutorial/profitutorials.mspx De]).
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[http://msdn.microsoft.com/vstudio/express/visualc/ Visual C++ Express Edition] - The must-have IDE for free Windows programming.
[http://msdn.microsoft.com/vstudio/express/visualc/ Visual C++ Express Edition] - The must-have IDE for free Windows programming.
=== Nvidia ===


[http://developer.nvidia.com/page/tools.html NVidia 3D Tools] - Home of NVidia' vast archive of game development tools.
[http://developer.nvidia.com/page/tools.html NVidia 3D Tools] - Home of NVidia' vast archive of game development tools.
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[http://developer.nvidia.com/object/sdk_home.html NVidia SDK] - Huge collection of examples, also shaders.
[http://developer.nvidia.com/object/sdk_home.html NVidia SDK] - Huge collection of examples, also shaders.
=== ATI ===


[http://www.ati.com/developer/rendermonkey/index.html Ati's RenderMonkey] - Ati's version of a shader development IDE.
[http://www.ati.com/developer/rendermonkey/index.html Ati's RenderMonkey] - Ati's version of a shader development IDE.
=== Other ===


[http://www.charlesriver.com/resrcs/chapters/1584503491_1stChap.pdf Shader Compile Tutorial] - Nice doc on how to set up Visual C++ to compile *.fx files.
[http://www.charlesriver.com/resrcs/chapters/1584503491_1stChap.pdf Shader Compile Tutorial] - Nice doc on how to set up Visual C++ to compile *.fx files.


== Tutorials ==
[http://www.coniserver.net/wiki/index.php/Simple_HLSL_Shader_Tutorial Simple HLSL Shader Tutorial]


[[Category:Tools]][[Category:Tools: Misc]]
[[Category:Tools]][[Category:Tools: Misc]]

Revision as of 04:44, 11 August 2007


Oblivion Shader Editor

By Timeslip

Description

This (Sdp) is used to edit and compile the shader packages found in the shader folder inside the data folder in your TESIV: Oblivion.

Download

Version 0.3

Oblivion Shader Editor

Version 0.3

Source Code

Misc Shader Tools

Microsoft

Microsoft Game-writing tutorial - The german version is much better, with video tutorials and lots of shader coverage and a real worthy introduction to Agile development (De).

XNA - Microsoft's free and fully featured game development system, should be able to develop shaders.

DirectX SDK - Contains the DirectX Shader Compiler that creates the needed binary vso/pso files from HLSL or Assembler files.

Visual C++ Express Edition - The must-have IDE for free Windows programming.


Nvidia

NVidia 3D Tools - Home of NVidia' vast archive of game development tools.

NVidia FX Composer - Shader development IDE for the HLSL, with preview and lots of useful tools.

NVidia SDK - Huge collection of examples, also shaders.


ATI

Ati's RenderMonkey - Ati's version of a shader development IDE.


Other

Shader Compile Tutorial - Nice doc on how to set up Visual C++ to compile *.fx files.


Tutorials

Simple HLSL Shader Tutorial