Difference between revisions of "OnDrop"
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imported>Haama m (Standardized) |
imported>LogicDragon m (corrected error) |
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==Notes== | ==Notes== | ||
*Other than | *Other than its name suggests, this Blocktype does not only run when the calling object is dropped to the ground but whenever the object it is removed from an inventory (however, it will not run if the scripted object no longer exists). | ||
*If you need to know whether the object is dropped to the ground, you need additional tests | *If you need to know whether the object is dropped to the ground, you need additional tests. | ||
:if the object isn't within a container - '''if GetContainer == 0''' | :if the object isn't within a container - '''if GetContainer == 0''' | ||
:or if the object is near the player after he dropped it - '''if | :or if the object is near the player after he dropped it - '''if GetDistance Player < 64''' | ||
:or if the player was in inventory mode when he dropped it - '''if MenuMode | :or if the player was in inventory mode when he dropped it - '''if MenuMode 1002''' | ||
[[Category: Blocktypes]] | [[Category: Blocktypes]] |
Latest revision as of 14:17, 30 January 2011
Syntax:
begin OnDrop ContainerRefID
Example:
begin OnDrop begin OnDrop player
This block will be run once when the scripted object is removed from the container's inventory. If no parameter is used, the block will be run whenever the object is removed from anything's inventory.
Notes[edit | edit source]
- Other than its name suggests, this Blocktype does not only run when the calling object is dropped to the ground but whenever the object it is removed from an inventory (however, it will not run if the scripted object no longer exists).
- If you need to know whether the object is dropped to the ground, you need additional tests.
- if the object isn't within a container - if GetContainer == 0
- or if the object is near the player after he dropped it - if GetDistance Player < 64
- or if the player was in inventory mode when he dropped it - if MenuMode 1002