Difference between revisions of "OnPackageDone"
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imported>JOG (Moved to "Category: Blocktypes") |
imported>Haama m (Standardized) |
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'''Syntax:''' | '''Syntax:''' | ||
begin OnPackageDone PackageID | begin OnPackageDone PackageID | ||
begin OnPackageEnd PackageID | |||
'''Example:''' | '''Example:''' | ||
begin OnPackageDone FollowPlayerPackage | begin OnPackageDone FollowPlayerPackage | ||
Line 7: | Line 8: | ||
Note also that certain package types, such as wanders, sleeps and eats, cannot "complete", as they have no Done state, so OnPackageDone will never be triggered for these package types. | Note also that certain package types, such as wanders, sleeps and eats, cannot "complete", as they have no Done state, so OnPackageDone will never be triggered for these package types. | ||
==See Also== | ==See Also== | ||
[[OnPackageChange]] | [[OnPackageChange]] | ||
[[Category: Blocktypes]] | [[Category: Blocktypes]] |
Revision as of 17:37, 29 January 2009
Syntax:
begin OnPackageDone PackageID begin OnPackageEnd PackageID
Example:
begin OnPackageDone FollowPlayerPackage
This block will be run once when the scripted actor completes the specified package. Note that a package can be completed due to failure (pathfinding, or inability to Find the specified number of generic objects, or the duration has expired), unless the Must Reach Location or Must Complete flags are checked on the package.
Note also that certain package types, such as wanders, sleeps and eats, cannot "complete", as they have no Done state, so OnPackageDone will never be triggered for these package types.