Difference between revisions of "PlaceAtMe"

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imported>Millinghordesman
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This function can be used with leveled lists as well (leveled creatures or items).
This function can be used with leveled lists as well (leveled creatures or items).
When used to create a single object, this function will return a reference to the created object so that it can be used with additional function calls.


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Revision as of 16:02, 6 April 2006

Syntax:

PlaceAtMe ItemID, count, distance, direction 

Example:

player.PlaceAtMe Ninja Man, 1, 256, 1 


Places the object at the calling object, in the direction you specify and the distance. If that location is not safe (in the air, in a wall, etc), the object will be placed at one of the other axes or at the object's exact location.

Direction is:

0 = front
1 = back
2 = left
3 = right


This function can be used with leveled lists as well (leveled creatures or items).

When used to create a single object, this function will return a reference to the created object so that it can be used with additional function calls.


Console Usage: When using PlaceAtMe with the console, you must use the desired item's FormID, not the EditorID.

So, instead of using

player.PlaceAtMe lockpick 1, 256, 0

to give yourself a lockpick, you must use

player.PlaceAtMe 00000A 1, 256, 0

The FormID can be found on the tab just to the right of the EditorID tab in the Construction Set. This is true for all items and actors, although the FormID tab may need to be enlarged.