Difference between revisions of "PlayGroup"
Jump to navigation
Jump to search
imported>Gamall |
|||
Line 1: | Line 1: | ||
'''Syntax:''' | '''Syntax:''' | ||
PlayGroup GroupName, ''[flags]'' | PlayGroup <GroupName>, ''[flags]'' | ||
'''Example:''' | '''Example:''' | ||
PlayGroup Walk | PlayGroup Walk | ||
PlayGroup Walk, 1 | PlayGroup Walk, 1 | ||
Plays the animation group defined by GroupName. Optional flags can be used to start the group in different ways. | Plays the animation group defined by <GroupName>. The valid <GroupName> parameters can be found in the TESCS, in the animation tab of any NPC. | ||
Optional flags can be used to start the group in different ways. | |||
Flags | Flags |
Revision as of 08:50, 18 July 2006
Syntax:
PlayGroup <GroupName>, [flags]
Example:
PlayGroup Walk PlayGroup Walk, 1
Plays the animation group defined by <GroupName>. The valid <GroupName> parameters can be found in the TESCS, in the animation tab of any NPC.
Optional flags can be used to start the group in different ways.
Flags
- 0 = Normal - The current animation will finish it's full cycle, and the new animation will start from its beginning.
- 1 = Immediate Start - The current animation will stop regardless of the frame it is on, and the new animation will start from its beginning.
- 2 = Immediate Loop -The current animation will stop regardless of the frame it is on, and the new animation will start at the beginning of its loop cycle.