Difference between revisions of "PrintToConsole"
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imported>Haama (Note on other console messages) |
imported>WereWolf |
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'''Syntax:''' | '''Syntax:''' | ||
PrintToConsole "Message text", [var1], [var2], etc | PrintToConsole "Message text", [var1], [var2], etc | ||
PrintC "Message text", [var1], [var2], etc | PrintC "Message text", [var1], [var2], etc | ||
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* [[GetInventoryObject]] and [[GetNumItems]] will also return messages to the console (1 message for each item). As the number of console lines is limited, use caution with these and PrintToConsole. | * [[GetInventoryObject]] and [[GetNumItems]] will also return messages to the console (1 message for each item). As the number of console lines is limited, use caution with these and PrintToConsole. | ||
[[Category: OBSE Functions]] | <!--[[Category: OBSE Functions]] | ||
[[Category: OBSE Debug Functions]] | [[Category: OBSE Debug Functions]]--> | ||
[[Category: Functions]] | |||
[[Category: Functions (OBSE)]] | |||
[[Category: Debug Functions]] | |||
[[Category: Debug Functions (OBSE)]] |
Revision as of 04:05, 15 September 2007
A command for Oblivion Script Extender
Syntax:
PrintToConsole "Message text", [var1], [var2], etc
PrintC "Message text", [var1], [var2], etc
Prints a formatted string to console. Uses the same syntax as Message and MessageBox. Mainly useful for debugging purposes.
Notes
- PrintC is an alias for this function.
- This function works in conjunction with the console function ToggleDebugText. When PrintToConsole is called while TDT is active, console messages will be visible during normal gameplay. Useful for debugging when a lot of messages need to be displayed.
- GetInventoryObject and GetNumItems will also return messages to the console (1 message for each item). As the number of console lines is limited, use caution with these and PrintToConsole.