Difference between revisions of "PrintToConsole"

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==Notes==
==Notes==
* PrintC is an alias for this function.
* This function works in conjunction with the console function ToggleDebugText. When PrintToConsole is called while TDT is active, console messages will be visible during normal gameplay. Useful for debugging when a lot of messages need to be displayed.
* This function works in conjunction with the console function ToggleDebugText. When PrintToConsole is called while TDT is active, console messages will be visible during normal gameplay. Useful for debugging when a lot of messages need to be displayed.
* [[GetInventoryObject]] and [[GetNumItems]] will also return messages to the console (1 message for each item). As the number of console lines is limited, use caution with these and PrintToConsole.
* [[GetInventoryObject]] and [[GetNumItems]] will also return messages to the console (1 message for each item). As the number of console lines is limited, use caution with these and PrintToConsole.

Revision as of 03:55, 27 January 2008

A command for Oblivion Script Extender

Syntax:

PrintToConsole "Message text", [var1], [var2], etc
PrintC "Message text", [var1], [var2], etc

Prints a formatted string to console. Uses the same syntax as Message and MessageBox. Mainly useful for debugging purposes.

Notes

  • This function works in conjunction with the console function ToggleDebugText. When PrintToConsole is called while TDT is active, console messages will be visible during normal gameplay. Useful for debugging when a lot of messages need to be displayed.
  • GetInventoryObject and GetNumItems will also return messages to the console (1 message for each item). As the number of console lines is limited, use caution with these and PrintToConsole.
  • You can increase the number of lines in the console by increasing the iConsoleVisibleLines setting in the config file, found at
..\Documents and Settings\"User Name"\My Documents\My Games\Oblivion\Oblivion.ini