Difference between revisions of "RemoveSpell"

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imported>Haama
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==Notes==
==Notes==


*Using RemoveSpell to remove a spell to the player's repertoire will give a message informing the player of this. In certain situations, this can be very annoying, but using a call to a blank [[Message]] just before using AddSpell will prevent this. Like so:
*Using RemoveSpell to remove a spell to the player's repertoire will give a message informing the player of this. In many situations, this is very annoying, but you can use a pair of blank [[Message]] calls to prevent it from happening, like so:
<pre>Message ""
<pre>Message " "
Message " "
player.RemoveSpell "spell ID"</pre>
player.RemoveSpell "spell ID"</pre>
This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds, so please use it only if you are sure no other messages will be disrupted, or you would create a lot of message spam otherwise.


==See Also==
==See Also==

Revision as of 07:37, 15 June 2007

Removes the specified spell from the caller's spell list. This function returns 1 if the spell is successfully removed from the caller, and 0 if the spell cannot be removed (e.g. if they don't have the spell in their spell list in the first place)

Syntax:

RemoveSpell SpellID

Examples:

RemoveSpell DisTickleBritch
If Removespell WeirdAbility == 0  ; Toggle Ability on/off
  Addspell WeirdAbility
Endif

Notes

  • Using RemoveSpell to remove a spell to the player's repertoire will give a message informing the player of this. In many situations, this is very annoying, but you can use a pair of blank Message calls to prevent it from happening, like so:
Message " "
Message " "
player.RemoveSpell "spell ID"

This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds, so please use it only if you are sure no other messages will be disrupted, or you would create a lot of message spam otherwise.

See Also