Difference between revisions of "Retexturing"
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Retexturing means you take base objects and apply different textures to them creating a new in-game object with the same shape but with a different look. | Retexturing means you take base objects and apply different textures to them creating a new in-game object with the same shape but with a different look. | ||
There are | There are several utilities for this, [[TR_Retexturing_Tool|Texture Replacer]] which is specialized on retexturing (and is capable of changing the textures of a whole tile-set at one swoop), [[NifSkope]] which is an allround-tool for modifying NIF-files on a low-level scale (including but by far not restricted to retexturing) and [[NIBlE]] which implements many of NifSkope's functions in a simpler interface. | ||
Revision as of 23:59, 17 September 2006
NIF Retexturing
Retexturing means you take base objects and apply different textures to them creating a new in-game object with the same shape but with a different look.
There are several utilities for this, Texture Replacer which is specialized on retexturing (and is capable of changing the textures of a whole tile-set at one swoop), NifSkope which is an allround-tool for modifying NIF-files on a low-level scale (including but by far not restricted to retexturing) and NIBlE which implements many of NifSkope's functions in a simpler interface.