Difference between revisions of "Retexturing"
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imported>Elim Garak |
imported>Qazaaq m (→See also: links to unsorted list) |
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== See also == | == See also == | ||
*[[TR_Retexturing_Tool|Texture Replacer]] | |||
[[TR_Retexturing_Tool|Texture Replacer]] | **[[Retexturing Made Easy]] | ||
**[[Reskinning Rudiments 1]] | |||
*[[NifSkope]]/[[NIBlE]] | |||
**[[Retex Guide]] | |||
[[NifSkope]]/[[NIBlE]] | |||
[[Category:Meshes and Textures]] | [[Category:Meshes and Textures]] |
Revision as of 18:43, 5 January 2008
NIF Retexturing
Retexturing means you take base objects and apply different textures to them creating a new in-game object with the same shape but with a different look.
There are several utilities for this, Texture Replacer which is specialized on retexturing (and is capable of changing the textures of a whole tile-set at one swoop), NifSkope which is an allround-tool for modifying NIF-files on a low-level scale (including but by far not restricted to retexturing) and NIBlE which implements many of NifSkope's functions in a simpler interface.