Difference between revisions of "DDS Tools"
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[http://www.zyworld.com/redwoodtreesprite/Files/PSP-ddsSave.zip Older version 5.18, compatible with Paint Shop Pro 9] | [http://www.zyworld.com/redwoodtreesprite/Files/PSP-ddsSave.zip Older version 5.18, compatible with Paint Shop Pro 9] | ||
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== <center>DDSopt</center> == | |||
{| cellpadding="5" cellspacing="0" width="100%" | |||
|- | |||
!style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | |||
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | |||
This tool allows you to convert and optimize texture files for Oblivion /and Skyrim) automatically. It has full knowledge of the valid texture types and which compression it can use. It also comes with several better algorithms which are more advanced than those present in nVidia exporter. If you want to deploy optimal DDSs this is the tool for it. (nVidias plugin and this tool both are based on the same library, there is no difference in the baseline, but DDSopt adds a few more advanced things). | |||
|- | |||
!style="background:#ffdead;border-bottom:1px solid;" | Homepage | |||
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | |||
[http://obge.paradice-insight.us/wiki/DDSopt DDSopt Wiki] | |||
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!style="background:#ffdead;border-bottom:1px solid;" | Homepage | !style="background:#ffdead;border-bottom:1px solid;" | Homepage | ||
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | |style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | ||
[http:// | [http://code.google.com/p/gimp-dds/ link] | ||
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|style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | |style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | ||
[http://www.crazybump.com/ link] | [http://www.crazybump.com/ link] | ||
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== <center>ShaderMap</center> == | |||
{| cellpadding="5" cellspacing="0" width="100%" | |||
|- | |||
!style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | |||
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | |||
ShaderMap allows you to create normal- and height-maps from either color or both normal- and height-maps. Very easy too use and effordable. | |||
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!style="background:#ffdead;border-bottom:1px solid;" | Homepage | |||
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | |||
[http://shadermap.com/ link] | |||
|} | |} | ||
Latest revision as of 12:42, 19 January 2012
Adobe Photoshop Plug-ins [edit | edit source]
Description |
This installer contains two plug-ins and several helpful scripts for Adobe® Photoshop®:
The NVIDIA Normal Map filter creates normal maps from height maps for per pixel rendering. The DDS plug-in supports the DXTC texture compression format and allows you to open and save .dds files in RGB format. It reads and writes .dds files compressed or uncompressed. | |
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Homepage | ||
Download |
Download Nvidia Photoshop Plugins v6.74 here (Exe installer) Download Nvidia Photoshop Plugins v8.23 here (Exe installer) |
DDSopt [edit | edit source]
Description |
This tool allows you to convert and optimize texture files for Oblivion /and Skyrim) automatically. It has full knowledge of the valid texture types and which compression it can use. It also comes with several better algorithms which are more advanced than those present in nVidia exporter. If you want to deploy optimal DDSs this is the tool for it. (nVidias plugin and this tool both are based on the same library, there is no difference in the baseline, but DDSopt adds a few more advanced things). | |
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Homepage |
DDS Converter 2.1 [edit | edit source]
Description |
This tool allows you to convert .dds files to tga, bmp, jpg (J-peg), psd, and even more formats, and then back again. It is a GUI interface that uses NVIDIA's nvdxt.exe command line tool. | |
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Homepage |
NConvert [edit | edit source]
Description |
An additional resource for DDS files is NConvert (freeware). It can convert to and from DDS allowing DDS files to be converted to other formats. I recently used this tool to convert the DDS files that the TCS generates from the "Generate Local Maps" functon to jpegs. It is a console app (dos box) and not GUI. It will batch convert and is very fast. | |
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Homepage |
WTV [edit | edit source]
Description |
NVidia's "Windows Texture Viewer" is a small and very fast dds-viewer. Very useful when you just want to view textures. | |
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Homepage |
IrfanView [edit | edit source]
Description |
An alternate to WTV, IrfanView is a small and fast image viewer with .dds support, as well as sizable support for many other graphics formats. IrfanView can also do basic image editing and can run free filters designed for Adobe® Photoshop®. | |
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Homepage |
NVIDIA Texture Tools [edit | edit source]
Description |
This page contains several other useful texture manipulation tools. | |
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Homepage |
GIMP DDS Plugin [edit | edit source]
Description |
A dds import/export Plugin for the open source graphics editor The Gimp. | |
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Homepage |
ATI .TGA Normal Map Generator [edit | edit source]
Description |
A stand alone .exe which generates simple normal maps from .tga files. Less powerful than the PS and GIMP plugins since it lacks scaleability and other functions. Also does not generate mip maps and so would need to be combined with DDS Converter 2.1 above. | |
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Homepage |
ATI Compressonator [edit | edit source]
Description |
Another Stand-alone application for viewing .dds images, as well as converting other images into various .dds formats. Has a useful feature for quickly viewing mipmaps, or viewing the difference between two images. | |
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Homepage |
GIMP Normal Map Plugin [edit | edit source]
Description |
A normal map creation plugin for the open source graphics editor The Gimp. | |
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Homepage |
Crazybump [edit | edit source]
Description |
While not strictly a .dds tool, CrazyBump excels at creating Normal Maps from textures or height maps. | |
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Homepage |
ShaderMap [edit | edit source]
Description |
ShaderMap allows you to create normal- and height-maps from either color or both normal- and height-maps. Very easy too use and effordable. | |
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Homepage |