Difference between revisions of "Disable"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Haama
(Standardized, note on forcing an activate)
imported>Fella
Line 14: Line 14:


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Functions (CS 1.0)]]
[[Category: Miscellaneous Functions]]
[[Category: Miscellaneous Functions]]
[[Category: Miscellaneous Functions (CS 1.0)]]
[[Category: Miscellaneous Functions (CS 1.0)]]

Revision as of 11:18, 23 January 2008

Syntax:

Disable

Disables the calling object. Disabled objects are not loaded in the world, disabled actors do not process their AI, but scripts do run on disabled objects.

Notes

  • Disable does not remove objects from the game, just stops them from rendering. Do not rely on Disable to save on performance by removing objects.
  • Disabled actors cannot be forced to activate objects via a scripted Activate function.

See Also

Enable

GetDisabled