[dismiss]
This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.
Difference between revisions of "Drop"
Jump to navigation
Jump to search
imported>Haama (→Notes: Fixed item stats note) |
imported>QQuix (Added a note about persistent references dropped on exterior cells) |
||
Line 12: | Line 12: | ||
* Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item. | * Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item. | ||
* If using to only drop a part of a stack of items, it's unclear ''which'' will be dropped. For instance, if you drop 3 of 5 Iron Swords, they may be the 3 with the least health, most health, etc. | * If using to only drop a part of a stack of items, it's unclear ''which'' will be dropped. For instance, if you drop 3 of 5 Iron Swords, they may be the 3 with the least health, most health, etc. | ||
* If you drop a persistent item on an exterior cell and the cell gets unloaded, the item may, or may not, be there upon returning to that cell (although still accessible from scripts). It is unclear why and when this happens. | |||
==See Also== | ==See Also== |
Revision as of 12:04, 15 August 2010
Syntax:
[ActorID.]Drop ObjectID count
Example:
Drop Torch02 2
Calling actor drops the specified item(s) in the world at his/her feet.
Notes
- While set pRef to player.Drop SomeItem 1 will compile and run, pRef will remain null (00000000) and won't be of any use.
- Does NOT appear to trigger OnDrop blocks when called on the player.
- Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item.
- If using to only drop a part of a stack of items, it's unclear which will be dropped. For instance, if you drop 3 of 5 Iron Swords, they may be the 3 with the least health, most health, etc.
- If you drop a persistent item on an exterior cell and the cell gets unloaded, the item may, or may not, be there upon returning to that cell (although still accessible from scripts). It is unclear why and when this happens.