Difference between revisions of "DropAllItems"

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imported>Haama
(Cleared some things up)
imported>Haama
(Removed RemoveItem, Drop removes the item)
Line 18: Line 18:
         set CurObjNum to ActorRef.GetItemCount CurObj
         set CurObjNum to ActorRef.GetItemCount CurObj
         ActorRef.Drop CurObj CurObjNum
         ActorRef.Drop CurObj CurObjNum
        ActorRef.RemoveItem CurObj CurObjNum
       else
       else
         set DropAllItems to 0
         set DropAllItems to 0
Line 55: Line 54:
           set CurObjNum to (ActorRef.GetItemCount CurObj)
           set CurObjNum to (ActorRef.GetItemCount CurObj)
           ActorRef.Drop CurObj CurObjNum
           ActorRef.Drop CurObj CurObjNum
          ActorRef.RemoveItem CurObj CurObjNum
         endif
         endif
         set InvPosition to (InvPosition + 1)
         set InvPosition to (InvPosition + 1)

Revision as of 14:39, 4 July 2007

Make a quest called DropAllItems, and attach this script to it

scn DropAllItemsQuestScript
 
short DropAllItems
ref ActorRef
ref CurObj
short CurObjNum
float fquestdelaytime
 
 
begin GameMode
  set fquestdelaytime to 0.001
  
  if DropAllItems
    if ActorRef
      if ActorRef.GetNumItems > 0
        set CurObj to ActorRef.GetInventoryObject (ActorRef.GetNumItems - 1)
        set CurObjNum to ActorRef.GetItemCount CurObj
        ActorRef.Drop CurObj CurObjNum
      else
        set DropAllItems to 0
      endif
    endif
  endif
end

Whenever you want an actor to drop all of their items, use these lines in the calling script

set DropAllItems.ActorRef to Actor
set DropAllItems.DropAllItems to 1

Note that using OBSE's loop functions may result in a crash. See this link for more information.

Also, dropping quest items from the player will probably be bad, so here's a more complex script to ensure that doesn't happen

scn DropAllItemsQuestScript
 
short DropAllItems
ref ActorRef
ref CurObj
short CurObjNum
float fquestdelaytime
short InvPosition
 
 
begin GameMode
  set fquestdelaytime to 0.001
  
  if (DropAllItems == 1)
    set DropAllItems to 2
    set InvPosition to 0
  elseif (DropAllItems == 2)
    if ActorRef
      set CurObj to (ActorRef.GetInventoryObject InvPosition)
      if CurObj
        if (IsQuestItem CurObj == 0) || (ActorRef != player)
          set CurObjNum to (ActorRef.GetItemCount CurObj)
          ActorRef.Drop CurObj CurObjNum
        endif
        set InvPosition to (InvPosition + 1)
      else
        set DropAllItems to 0
      endif
    endif
  endif
end