Difference between revisions of "Edit Scripts"

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imported>Flatline hun
imported>JOG
(Reomved comment, added proper description)
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===Script===
===Script===
*'''New:''' Creates a new, empty script.
*'''New:''' Creates a new, empty script.
*'''Open''': Presents a list of existing scripts. Choose one to edit.
*'''Open''': Presents a list of existing scripts. Choose one to edit.
*'''Next Script:''' Switches to the next script in alphabetical order.Work on the current script is not saved.
*'''Next Script:''' Switches to the next script in alphabetical order.Work on the current script is not saved.
*'''Previous Script:''' Switches to the previous script in alphabetical order. Work on the current script is not saved.
*'''Previous Script:''' Switches to the previous script in alphabetical order. Work on the current script is not saved.
*'''Save:''' Compiles and saves the script. If it fails to compile, the script is not saved.
*'''Save:''' Compiles and saves the script. If it fails to compile, the script is not saved.
*'''Recompile All:''' Recompiles all scripts in game. Useful for error checking when you have a lot of scripts.
 
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*'''Recompile All:''' Recompiles all scripts in game. This will store all scripts from any currently loaded ESMs or ESPs into your active ESP, so it's only useful for working Total Conversions.
'''WARNING!! Besides recompiling all scripts, it's placing all (even original, unmodified) scripts into your mod, causing wide range of incompatibility issues. USAGE NOT RECOMMENDED UNDER ANY CIRCUMSTANCES.'''
 
--[[User:Flatline hun|Flatline hun]] 09:05, 15 June 2006 (EDT)
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*'''Delete:''' Shows the list of all scripts. Choose one to delete.
*'''Delete:''' Shows the list of all scripts. Choose one to delete.



Revision as of 09:41, 15 June 2006

The script editor is a basic text editor for writing and editing your scripts.


Script Type: Can be Object, Quest, or Magic effect. This setting determines which objects in the editor the script can be attached to.


Script

  • New: Creates a new, empty script.
  • Open: Presents a list of existing scripts. Choose one to edit.
  • Next Script: Switches to the next script in alphabetical order.Work on the current script is not saved.
  • Previous Script: Switches to the previous script in alphabetical order. Work on the current script is not saved.
  • Save: Compiles and saves the script. If it fails to compile, the script is not saved.
  • Recompile All: Recompiles all scripts in game. This will store all scripts from any currently loaded ESMs or ESPs into your active ESP, so it's only useful for working Total Conversions.
  • Delete: Shows the list of all scripts. Choose one to delete.


Edit

  • Undo: Standard undo function that restores the script to it's state before the last change.
  • Redo: Standar redo function that restores the last change to the script if it has been undone.
  • Find Text: Standard find function.
  • Find Next: Standard find next function that repeats the last find from the current cursor location.
  • Go To Line: Compile errors list the error by line number. Use this command to go directly to that line number.