Difference between revisions of "Edit Scripts"
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===Script=== | ===Script=== | ||
*'''New:''' Creates a new, empty script. | *'''New:''' Creates a new, empty script. | ||
*'''Open''': Presents a list of existing scripts. Choose one to edit. | *'''Open''': Presents a list of existing scripts. Choose one to edit. | ||
*'''Next Script:''' Switches to the next script in alphabetical order.Work on the current script is not saved. | *'''Next Script:''' Switches to the next script in alphabetical order.Work on the current script is not saved. | ||
*'''Previous Script:''' Switches to the previous script in alphabetical order. Work on the current script is not saved. | *'''Previous Script:''' Switches to the previous script in alphabetical order. Work on the current script is not saved. | ||
*'''Save:''' Compiles and saves the script. If it fails to compile, the script is not saved. | *'''Save:''' Compiles and saves the script. If it fails to compile, the script is not saved. | ||
*'''Recompile All:''' Recompiles all scripts in game. | |||
*'''Recompile All:''' Recompiles all scripts in game. This will store all scripts from any currently loaded ESMs or ESPs into your active ESP, so it's only useful for working Total Conversions. | |||
*'''Delete:''' Shows the list of all scripts. Choose one to delete. | *'''Delete:''' Shows the list of all scripts. Choose one to delete. | ||
Revision as of 09:41, 15 June 2006
The script editor is a basic text editor for writing and editing your scripts.
Script Type: Can be Object, Quest, or Magic effect. This setting determines which objects in the editor the script can be attached to.
Script
- New: Creates a new, empty script.
- Open: Presents a list of existing scripts. Choose one to edit.
- Next Script: Switches to the next script in alphabetical order.Work on the current script is not saved.
- Previous Script: Switches to the previous script in alphabetical order. Work on the current script is not saved.
- Save: Compiles and saves the script. If it fails to compile, the script is not saved.
- Recompile All: Recompiles all scripts in game. This will store all scripts from any currently loaded ESMs or ESPs into your active ESP, so it's only useful for working Total Conversions.
- Delete: Shows the list of all scripts. Choose one to delete.
Edit
- Undo: Standard undo function that restores the script to it's state before the last change.
- Redo: Standar redo function that restores the last change to the script if it has been undone.
- Find Text: Standard find function.
- Find Next: Standard find next function that repeats the last find from the current cursor location.
- Go To Line: Compile errors list the error by line number. Use this command to go directly to that line number.