Difference between revisions of "Edit Scripts"

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*'''Save:''' Compiles and saves the script. If it fails to compile, the script is not saved.
*'''Save:''' Compiles and saves the script. If it fails to compile, the script is not saved.


*'''Recompile All:''' Recompiles all scripts in game. This will store all scripts from any currently loaded ESMs or ESPs into your active ESP, so it's only useful for working Total Conversions.
*'''Recompile All:''' Recompiles all scripts in game. This will store all scripts from any currently loaded ESMs or ESPs into your active ESP, so it's only useful for working on total conversions.


*'''Delete:''' Shows the list of all scripts. Choose one to delete.
*'''Delete:''' Shows the list of all scripts. Choose one to delete.

Revision as of 08:43, 15 June 2006

The script editor is a basic text editor for writing and editing your scripts.


Script Type: Can be Object, Quest, or Magic effect. This setting determines which objects in the editor the script can be attached to.


Script

  • New: Creates a new, empty script.
  • Open: Presents a list of existing scripts. Choose one to edit.
  • Next Script: Switches to the next script in alphabetical order.Work on the current script is not saved.
  • Previous Script: Switches to the previous script in alphabetical order. Work on the current script is not saved.
  • Save: Compiles and saves the script. If it fails to compile, the script is not saved.
  • Recompile All: Recompiles all scripts in game. This will store all scripts from any currently loaded ESMs or ESPs into your active ESP, so it's only useful for working on total conversions.
  • Delete: Shows the list of all scripts. Choose one to delete.


Edit

  • Undo: Standard undo function that restores the script to it's state before the last change.
  • Redo: Standar redo function that restores the last change to the script if it has been undone.
  • Find Text: Standard find function.
  • Find Next: Standard find next function that repeats the last find from the current cursor location.
  • Go To Line: Compile errors list the error by line number. Use this command to go directly to that line number.