Difference between revisions of "Enchantment"
Jump to navigation
Jump to search
imported>Evident (Correcting Charge Amount) |
imported>Ttt3142 |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
An enchantment is a collection of magic effects. Items cannot hold magic effects directly. They can only reference an enchantment, which | An enchantment is a collection of magic effects. Items cannot hold magic effects directly. They can only reference an enchantment, which then has the list of magic effects. | ||
:*Apparel | |||
* | :*Scroll | ||
:*Staff | |||
:*Weapon | |||
*'''Effects:''' The list of magic effects in the enchantment. | *'''Effects:''' The list of magic effects in the enchantment. | ||
*'''Auto-calculate:''' If checked, the enchantment cost is calculated as the sum of the magic effect costs. | *'''Auto-calculate:''' If checked, the enchantment cost is calculated as the sum of the magic effect costs. | ||
*'''Charge Amount:''' The charge capacity required of an item/soul gem in order imbed this enchantment. | *'''Charge Amount:''' The charge capacity required of an item/soul gem in order to imbed this enchantment. | ||
*'''Enchantment Cost:''' The total cost to cast the effects. | *'''Enchantment Cost:''' The total cost to cast the effects. If Auto-calculated, is determined by the same formula as [[Spell Cost|spells]], except without the skill factor. | ||
[[Category:Magic]] | [[Category:Magic]] |
Latest revision as of 20:50, 3 January 2011
An enchantment is a collection of magic effects. Items cannot hold magic effects directly. They can only reference an enchantment, which then has the list of magic effects.
- Apparel
- Scroll
- Staff
- Weapon
- Effects: The list of magic effects in the enchantment.
- Auto-calculate: If checked, the enchantment cost is calculated as the sum of the magic effect costs.
- Charge Amount: The charge capacity required of an item/soul gem in order to imbed this enchantment.
- Enchantment Cost: The total cost to cast the effects. If Auto-calculated, is determined by the same formula as spells, except without the skill factor.