Difference between revisions of "EvaluatePackage"

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*This function should be used sparingly as it can be slow if the actor has a long list of packages and conditions to test.  
*This function should be used sparingly as it can be slow if the actor has a long list of packages and conditions to test.  
*Avoid calling evp at times when the actor is already updating his AI, such as immediately after [[removeScriptPackage]] or [[forceFlee]] is called. Otherwise the game may crash.
*Avoid calling evp at times when the actor is already updating his AI, such as immediately after [[removeScriptPackage]] or [[forceFlee]] is called. Otherwise the game may crash.
The actor id used in the above script is the actors "reference id".


[[Category: Functions]]
[[Category: Functions]]

Revision as of 08:06, 10 October 2010

Syntax:

[ActorID.]EvaluatePackage
[ActorID.]evp

Call this function on a specific Actor, to force the actor to reevaluate which package they should be running immediately. If a script has changed a condition and needs an actor to respond immediately, this function can be called on the actor.

For example, you want an actor to activate a switch when a flag in a script is set to true. In order for the actor to activate the switch right after the flag is set you need to force the actor to re-evaluate his packages right away instead of waiting for the next hour by calling EvaluatePackage.

Notes

  • This function should be used sparingly as it can be slow if the actor has a long list of packages and conditions to test.
  • Avoid calling evp at times when the actor is already updating his AI, such as immediately after removeScriptPackage or forceFlee is called. Otherwise the game may crash.

The actor id used in the above script is the actors "reference id".