Difference between revisions of "FAIFleeConfBase"

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The confidence level at which the AI will flee. Higher means NPCs will flee sooner.  Lower means they will fight longer before fleeing.
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!style="background:#ffdead;" width="100" | Description
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Confidence level starts with the base confidence from the AI popup. It is then modified by damage and other things (which I freely admit that I do not completely understand).
The base chance that an opponent will flee in combat. It is modified by the opponent's confidence and health.
 
The formula appears to be something like:
 
Chance to flee = FAIFleeConfBase + (Confidence * FAIFleeConfMult) + (unknown health factor * FAIFleeHealthMult)
 
At default values, this would be: 30 + (Confidence * -0.5) + (unknown health factor * 10)
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!style="background:#ffdead;" |Default value
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30.0000
 
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<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 14:02, 13 August 2010

Description

The base chance that an opponent will flee in combat. It is modified by the opponent's confidence and health.

The formula appears to be something like:

Chance to flee = FAIFleeConfBase + (Confidence * FAIFleeConfMult) + (unknown health factor * FAIFleeHealthMult)

At default values, this would be: 30 + (Confidence * -0.5) + (unknown health factor * 10)

Default value

30.0000