Difference between revisions of "FAIFleeConfBase"

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The confidence level at which the AI will flee. Higher means NPCs will flee sooner.  Lower means they will fight longer before fleeing.
The base chance that an opponent will flee in combat. It is modified by the opponent's confidence and health.


Confidence level starts with the base confidence from the AI popup.  It is then modified by damage and other things (which I freely admit that I do not completely understand).
The formula appears to be something like:


Chance to flee = FAIFleeConfBase + (Confidence * FAIFleeConfMult) + (unknown health factor * FAIFleeHealthMult)
At default values, this would be: 30 + (Confidence * -0.5) + (unknown health factor * 10)
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!style="background:#ffdead;" |Default value
!style="background:#ffdead;" |Default value

Latest revision as of 14:02, 13 August 2010

Description

The base chance that an opponent will flee in combat. It is modified by the opponent's confidence and health.

The formula appears to be something like:

Chance to flee = FAIFleeConfBase + (Confidence * FAIFleeConfMult) + (unknown health factor * FAIFleeHealthMult)

At default values, this would be: 30 + (Confidence * -0.5) + (unknown health factor * 10)

Default value

30.0000