Difference between revisions of "FAIMaxWanderTime"
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imported>GhanBuriGhan (Changed to common table format) |
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
Maximum time an actor walks continuously during a wander package, in seconds. After this time they will go idle for some time (probably governed by another setting). Setting this to 0 will make actors walk continuously, except when engaging in conversations with other NPC (this entry is based on [http://www.elderscrolls.com/forums/index.php?showtopic=503113&st=0 forum discussion]). | |||
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!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
100 | |||
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Maximum time an actor walks continuously during a wander package, in seconds. After this time they will go idle for some time (probably governed by another setting). Setting this to 0 will make actors walk continuously, except when engaging in conversations with other NPC (this entry is based on [http://www.elderscrolls.com/forums/index.php?showtopic=503113&st=0 forum discussion]). | Maximum time an actor walks continuously during a wander package, in seconds. After this time they will go idle for some time (probably governed by another setting). Setting this to 0 will make actors walk continuously, except when engaging in conversations with other NPC (this entry is based on [http://www.elderscrolls.com/forums/index.php?showtopic=503113&st=0 forum discussion]). | ||
[[Category:Settings]] | [[Category:Settings]] |
Revision as of 09:40, 1 August 2006
Description |
Maximum time an actor walks continuously during a wander package, in seconds. After this time they will go idle for some time (probably governed by another setting). Setting this to 0 will make actors walk continuously, except when engaging in conversations with other NPC (this entry is based on forum discussion). |
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Default value |
100 |
Maximum time an actor walks continuously during a wander package, in seconds. After this time they will go idle for some time (probably governed by another setting). Setting this to 0 will make actors walk continuously, except when engaging in conversations with other NPC (this entry is based on forum discussion).