Difference between revisions of "FAIMaxWanderTime"

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{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
Maximum time an actor walks continuously during a wander package, in seconds. After this time they will go idle for some time (probably governed by another setting). Setting this to 0 will make actors walk continuously, except when engaging in conversations with other NPC (this entry is based on [http://www.elderscrolls.com/forums/index.php?showtopic=503113&st=0 forum discussion]).
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
100
|}
Maximum time an actor walks continuously during a wander package, in seconds. After this time they will go idle for some time (probably governed by another setting). Setting this to 0 will make actors walk continuously, except when engaging in conversations with other NPC (this entry is based on [http://www.elderscrolls.com/forums/index.php?showtopic=503113&st=0 forum discussion]).
Maximum time an actor walks continuously during a wander package, in seconds. After this time they will go idle for some time (probably governed by another setting). Setting this to 0 will make actors walk continuously, except when engaging in conversations with other NPC (this entry is based on [http://www.elderscrolls.com/forums/index.php?showtopic=503113&st=0 forum discussion]).


[[Category:Settings]]
[[Category:Settings]]

Revision as of 09:40, 1 August 2006

Description

Maximum time an actor walks continuously during a wander package, in seconds. After this time they will go idle for some time (probably governed by another setting). Setting this to 0 will make actors walk continuously, except when engaging in conversations with other NPC (this entry is based on forum discussion).

Default value

100

Maximum time an actor walks continuously during a wander package, in seconds. After this time they will go idle for some time (probably governed by another setting). Setting this to 0 will make actors walk continuously, except when engaging in conversations with other NPC (this entry is based on forum discussion).