Difference between revisions of "FArmorRatingMax"
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imported>CaptainDingo m (Tiny misspelling.) |
imported>Qazaaq (formatting) |
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
This is a multiplier used to scale the armor rating of armor by skill. A skill of 100 Multiplies the armor rating by 1.0. The [[fArmorRatingBase]] value sets the lower threshold for skills of 0. The actual value is interpolated between the two. For example, a skill of 50 is 50% of the way between the min and max, which turns out to be 67.5%. | This is a multiplier used to scale the armor rating of armor by skill. A skill of 100 Multiplies the armor rating by 1.0. The [[fArmorRatingBase]] value sets the lower threshold for skills of 0. The actual value is interpolated between the two. For example, a skill of 50 is 50% of the way between the min and max, which turns out to be 67.5%. | ||
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!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
1.000 | |||
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''Note: There are two very similar looking, but different, settings, [[fMaxArmorRating]], which sets the maximum percentage of damage that can be blocked by armor (default is 85), and this setting.'' | |||
[[Category:Settings]] | [[Category:Settings]] |
Revision as of 12:06, 29 June 2007
Description |
This is a multiplier used to scale the armor rating of armor by skill. A skill of 100 Multiplies the armor rating by 1.0. The fArmorRatingBase value sets the lower threshold for skills of 0. The actual value is interpolated between the two. For example, a skill of 50 is 50% of the way between the min and max, which turns out to be 67.5%. |
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Default value |
1.000 |
Note: There are two very similar looking, but different, settings, fMaxArmorRating, which sets the maximum percentage of damage that can be blocked by armor (default is 85), and this setting.