Difference between revisions of "FArmorRatingMax"

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imported>Grishnakh
imported>ShadowDancer
m (formatting, value is a float)
 
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This decimal value is used to determine the maximum armor contribution of all equipped items and effects. The default is 85.00, it is currently unknown how armor reduces damage and the benifit of having a fraction of a point. Every piece of armor contributes it's armor value directly to this value. Every % of shield and fire/shock/frost shield also adds 1 armor. It could be that armor is a simple damage reduction percentage.
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!style="background:#ffdead;" width="100"  | Description
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(Note by Lobo: There are two very similar looking, but different, settings, FMaxArmorRating, which sets the maximum percentage of damage that can be blocked by armor, and which defaults to 85, and FArmorRatingMax (this setting), which has a value of 1, and has an effect as yet unknown to me)
This is a multiplier used to scale the armor rating of armor by skill. A skill of 100 Multiplies the armor rating by 1.0. The [[fArmorRatingBase]] value sets the lower threshold for skills of 0. The actual value is interpolated between the two. For example, a skill of 50 is 50% of the way between the min and max, which turns out to be 67.5%.


fArmorRatingMax - armor rating you get at skill 100.
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!style="background:#ffdead;" |Default value
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1.0000
 
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''Note: There are two very similar looking, but different, settings, [[fMaxArmorRating]], which sets the maximum percentage of damage that can be blocked by armor (default is 85), and this setting.''
 
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 13:26, 12 October 2007

Description

This is a multiplier used to scale the armor rating of armor by skill. A skill of 100 Multiplies the armor rating by 1.0. The fArmorRatingBase value sets the lower threshold for skills of 0. The actual value is interpolated between the two. For example, a skill of 50 is 50% of the way between the min and max, which turns out to be 67.5%.

Default value

1.0000


Note: There are two very similar looking, but different, settings, fMaxArmorRating, which sets the maximum percentage of damage that can be blocked by armor (default is 85), and this setting.