Difference between revisions of "FArmorRatingMax"

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imported>CaptainDingo
m (Tiny misspelling.)
imported>ShadowDancer
m (formatting, value is a float)
 
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!style="background:#ffdead;" width="100"  | Description
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This is a multiplier used to scale the armor rating of armor by skill. A skill of 100 Multiplies the armor rating by 1.0. The [[fArmorRatingBase]] value sets the lower threshold for skills of 0. The actual value is interpolated between the two. For example, a skill of 50 is 50% of the way between the min and max, which turns out to be 67.5%.
This is a multiplier used to scale the armor rating of armor by skill. A skill of 100 Multiplies the armor rating by 1.0. The [[fArmorRatingBase]] value sets the lower threshold for skills of 0. The actual value is interpolated between the two. For example, a skill of 50 is 50% of the way between the min and max, which turns out to be 67.5%.


(Note by Lobo: There are two very similar looking, but different, settings, [[fMaxArmorRating]], which sets the maximum percentage of damage that can be blocked by armor, and which defaults to 85, and fArmorRatingMax (this setting), which has a value of 1.)
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!style="background:#ffdead;" |Default value
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1.0000
 
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''Note: There are two very similar looking, but different, settings, [[fMaxArmorRating]], which sets the maximum percentage of damage that can be blocked by armor (default is 85), and this setting.''


[[Category:Settings]]
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 13:26, 12 October 2007

Description

This is a multiplier used to scale the armor rating of armor by skill. A skill of 100 Multiplies the armor rating by 1.0. The fArmorRatingBase value sets the lower threshold for skills of 0. The actual value is interpolated between the two. For example, a skill of 50 is 50% of the way between the min and max, which turns out to be 67.5%.

Default value

1.0000


Note: There are two very similar looking, but different, settings, fMaxArmorRating, which sets the maximum percentage of damage that can be blocked by armor (default is 85), and this setting.