Difference between revisions of "FBlinkDelayMax"
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imported>Music2131 |
imported>Qazaaq (formatting and setting category) |
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Blinking occurs randomly on all NPC's, as well as the player. The amount of time between each "Blink event" is a random number between the minimum delay variable, and the maximum delay variable | {|border="1" cellpadding="5" cellspacing="0" | ||
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
Blinking occurs randomly on all NPC's, as well as the player. The amount of time between each "Blink event" is a random number between the minimum delay variable, and the maximum delay variable. | |||
Also realize that, unlike most animations, this time setting will not be affected by the fGlobalTimeMultiplier in the Oblivion.ini file. 4 Seconds max is always 4 seconds, even if the world is moving in slow motion. | Also realize that, unlike most animations, this time setting will not be affected by the fGlobalTimeMultiplier in the Oblivion.ini file. 4 Seconds max is always 4 seconds, even if the world is moving in slow motion. | ||
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! style="background:#ffdead;" | Default Value | |||
| style="background:#ffefef;" | | |||
4.000 (maximum) | |||
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[[Category:Settings]] |
Revision as of 18:40, 28 June 2007
Description |
Blinking occurs randomly on all NPC's, as well as the player. The amount of time between each "Blink event" is a random number between the minimum delay variable, and the maximum delay variable. Also realize that, unlike most animations, this time setting will not be affected by the fGlobalTimeMultiplier in the Oblivion.ini file. 4 Seconds max is always 4 seconds, even if the world is moving in slow motion. |
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Default Value |
4.000 (maximum) |