Difference between revisions of "FBlinkDelayMax"

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imported>Music2131
 
imported>Mmmpld
(default value misleading labeled 'maximum')
 
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Blinking occurs randomly on all NPC's, as well as the player. The amount of time between each "Blink event" is a random number between the minimum delay variable, and the maximum delay variable. The default value for this setting (max) is '''4.00''' seconds.
{|border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
 
Blinking occurs randomly on all NPC's, as well as the player. The amount of time between each "Blink event" is a random number between the minimum delay variable, and the maximum delay variable.


Also realize that, unlike most animations, this time setting will not be affected by the fGlobalTimeMultiplier in the Oblivion.ini file. 4 Seconds max is always 4 seconds, even if the world is moving in slow motion.
Also realize that, unlike most animations, this time setting will not be affected by the fGlobalTimeMultiplier in the Oblivion.ini file. 4 Seconds max is always 4 seconds, even if the world is moving in slow motion.
|-
! style="background:#ffdead;" | Default Value
| style="background:#ffefef;" |
4.0000
|}
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 06:34, 6 March 2008

Description

Blinking occurs randomly on all NPC's, as well as the player. The amount of time between each "Blink event" is a random number between the minimum delay variable, and the maximum delay variable.

Also realize that, unlike most animations, this time setting will not be affected by the fGlobalTimeMultiplier in the Oblivion.ini file. 4 Seconds max is always 4 seconds, even if the world is moving in slow motion.

Default Value

4.0000