Difference between revisions of "FBribeCostCurve"

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imported>Bnesmith
 
imported>JT
 
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[[Bribery]] is controlled by several game settings [[fBribeCostCurve]], [[fBribeScale]], [[fBribeNPCLevelMult]], [[fBribeCurve]] and [[fBribeSpeechcraftMult]].
#REDIRECT [[Bribery]]
 
 
*The Curve value controls how steep the non-linear increase of the disposition bonus will be. If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined scores of the two actors.
*The NPCLevelMult value determines how much weight the NPC's level has relative to the player's level.
*fBribeScale is a global multipler that increases or decreases all bribe costs.
*The Cost Curve value controls how steep the non-linear increase of the price will be. If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined scores of the two actors.
*The SpeechcraftMult determines how much impact the relative speechcraft values have compared to the actor's levels.
 
[[Category:Settings]]

Latest revision as of 12:40, 2 April 2006

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