Difference between revisions of "FBribeScale"

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imported>Bnesmith
imported>Bnesmith
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Bribery is controlled by three values [[fBribeBase]], [[fBribeMult]], [[fBribeScale]].  
[[Bribery]] is controlled by several game settings [[fBribeCostCurve]], [[fBribeScale]], [[fBribeNPCLevelMult]], [[fBribeCurve]] and [[fBribeSpeechcraftMult]].  




*The Base value sets the lowest bribe value and is used as an offset.  
*The Curve value controls how steep the non-linear increase of the disposition bonus will be. If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined scores of the two actors.  
*The Mult value is a multiplier times the combined levels and skills of the two actors.  
*The NPCLevelMult value determines how much weight the NPC's level has relative to the player's level.
*The Scale value controls how steep the non-linear increase will be. If fBribeScale is set to 1.0, bribe values increase linearly based on the combined levels and skills of the two actors.
*fBribeScale is a global multipler that increases or decreases all bribe costs.
*The Cost Curve value controls how steep the non-linear increase of the price will be. If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined scores of the two actors.
*The SpeechcraftMult determines how much impact the relative speechcraft values have compared to the actor's levels.


[[Category:Settings]]
[[Category:Settings]]

Revision as of 10:35, 30 March 2006

Bribery is controlled by several game settings fBribeCostCurve, fBribeScale, fBribeNPCLevelMult, fBribeCurve and fBribeSpeechcraftMult.


  • The Curve value controls how steep the non-linear increase of the disposition bonus will be. If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined scores of the two actors.
  • The NPCLevelMult value determines how much weight the NPC's level has relative to the player's level.
  • fBribeScale is a global multipler that increases or decreases all bribe costs.
  • The Cost Curve value controls how steep the non-linear increase of the price will be. If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined scores of the two actors.
  • The SpeechcraftMult determines how much impact the relative speechcraft values have compared to the actor's levels.