Difference between revisions of "FBuoyancyMultExtremity"
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The FBuoyancyMultExtremity is a multiplier for | The FBuoyancyMultExtremity is a multiplier for the fBuoyancyXXX setting of a given material. Multiplying the MultExtremity value by the "Material" value will produce the final buoyancy of the object. This particular multiplier applies to the extremities, or "outer parts," of an object. You know, limbs and such. The fBuoyancyMultBody setting is the multiplier that applies to the main body of the object. | ||
For realism, set this one a bit lower than the fBuoyancyMultBody value so that arms and legs will dangle below the torso when you see a corpse floating in a lake. | For realism, set this one a bit lower than the fBuoyancyMultBody value so that arms and legs will dangle below the torso when you see a corpse floating in a lake. |
Revision as of 08:05, 29 December 2007
Description |
See Also
For realism, set this one a bit lower than the fBuoyancyMultBody value so that arms and legs will dangle below the torso when you see a corpse floating in a lake. | ||||
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Default value |
-0.3000 |