Difference between revisions of "FCrimeDispSteal"

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{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
Witnessing a [[Crime|crime]] may affect an NPC's disposition to the criminal. This is the multiplier used to modify an NPC's disposition when he witnesses a theft of someone's property that he likes. This value multiplied by the gold value of the item stolen to make the modifier. If the theft is against the NPC, the modifier is multiplied by [[fCrimeDispPersonal]] first, which increases the disposition penalty.
Witnessing a [[Crime|crime]] may affect an NPC's disposition to the criminal. This is the multiplier used to modify an NPC's disposition when he witnesses a theft of someone's property that he likes. This value multiplied by the gold value of the item stolen to make the modifier. If the theft is against the NPC, the modifier is multiplied by [[fCrimeDispPersonal]] first, which increases the disposition penalty.


|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |


Note: Even though this value is positive, where the other disposition modifiers are negative, the value is still subtracted from the NPC's disposition.
0.500


|}


'''default value:''' 0.5000


''Note: Even though this value is positive, where the other disposition modifiers are negative, the value is still subtracted from the NPC's disposition.''
[[Category:Settings]]
[[Category:Settings]]
[[Category:Crime Settings]]
[[Category:Crime Settings]]

Revision as of 12:43, 29 June 2007

Description

Witnessing a crime may affect an NPC's disposition to the criminal. This is the multiplier used to modify an NPC's disposition when he witnesses a theft of someone's property that he likes. This value multiplied by the gold value of the item stolen to make the modifier. If the theft is against the NPC, the modifier is multiplied by fCrimeDispPersonal first, which increases the disposition penalty.

Default value

0.500


Note: Even though this value is positive, where the other disposition modifiers are negative, the value is still subtracted from the NPC's disposition.