Difference between revisions of "FDamageSkillBase"

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imported>Bnesmith
 
imported>Bnesmith
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This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength and fatigue.
This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and [[fDamageSkillMult]].


'''default value:''' 0.2000
'''default value:''' 0.2000

Revision as of 08:27, 1 May 2006

This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and fDamageSkillMult.

default value: 0.2000