Difference between revisions of "FDamageSkillBase"
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imported>Bnesmith |
imported>Dev akm (linked FDamageStrengthBase and FDamageStrengthMult) |
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Line 3: | Line 3: | ||
'''default value:''' 0.2000 | '''default value:''' 0.2000 | ||
Also see [[FDamageStrengthBase]] and [[FDamageStrengthMult]]. | |||
[[Category:Settings]] | [[Category:Settings]] |
Revision as of 16:41, 12 April 2007
This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and fDamageSkillMult.
default value: 0.2000
Also see FDamageStrengthBase and FDamageStrengthMult.