Difference between revisions of "FDamageSkillBase"

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imported>Dev akm
(linked FDamageStrengthBase and FDamageStrengthMult)
imported>Dev akm
(more related settings)
Line 3: Line 3:
'''default value:''' 0.2000
'''default value:''' 0.2000


Also see [[FDamageStrengthBase]] and [[FDamageStrengthMult]].
Also see [[FDamageStrengthBase]] and [[FDamageStrengthMult]]. For the whole formula, see [http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula]


[[Category:Settings]]
[[Category:Settings]]

Revision as of 16:33, 17 April 2007

This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and fDamageSkillMult.

default value: 0.2000

Also see FDamageStrengthBase and FDamageStrengthMult. For the whole formula, see UESP: The Complete Damage Formula