Difference between revisions of "FDamageSkillBase"
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imported>Dev akm (linked FDamageStrengthBase and FDamageStrengthMult) |
imported>Dev akm (more related settings) |
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Line 3: | Line 3: | ||
'''default value:''' 0.2000 | '''default value:''' 0.2000 | ||
Also see [[FDamageStrengthBase]] and [[FDamageStrengthMult]]. | Also see [[FDamageStrengthBase]] and [[FDamageStrengthMult]]. For the whole formula, see [http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula] | ||
[[Category:Settings]] | [[Category:Settings]] |
Revision as of 16:33, 17 April 2007
This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and fDamageSkillMult.
default value: 0.2000
Also see FDamageStrengthBase and FDamageStrengthMult. For the whole formula, see UESP: The Complete Damage Formula