Difference between revisions of "FDamageSkillBase"
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imported>Bnesmith |
imported>ShadowDancer m (formatting) |
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and [[fDamageSkillMult]]. | This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and [[fDamageSkillMult]]. | ||
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!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
0.2000 | |||
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==See Also== | |||
*[[FDamageStrengthBase]] | |||
*[[FDamageStrengthMult]] | |||
*[http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula] | |||
[[Category:Settings]] | <div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 09:07, 1 October 2007
Description |
This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and fDamageSkillMult. |
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Default value |
0.2000 |