Difference between revisions of "FDamageSkillBase"

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imported>Dev akm
(linked FDamageStrengthBase and FDamageStrengthMult)
imported>ShadowDancer
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!style="background:#ffdead;" width="100"  | Description
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This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and [[fDamageSkillMult]].
This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and [[fDamageSkillMult]].


'''default value:''' 0.2000
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!style="background:#ffdead;" |Default value
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0.2000
 
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Also see [[FDamageStrengthBase]] and [[FDamageStrengthMult]].
==See Also==
*[[FDamageStrengthBase]]
*[[FDamageStrengthMult]]
*[http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula]


[[Category:Settings]]
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 09:07, 1 October 2007

Description

This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and fDamageSkillMult.

Default value

0.2000


See Also[edit | edit source]