Difference between revisions of "FDamageStrengthBase"

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imported>Qazaaq
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!style="background:#ffdead;" width="100"  | Description
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Used to calculate the damage-multiplier received from attributes.
Used to calculate the damage-multiplier received from attributes.
Formula:
( fDamageStrengthBase / 10 ) + ( '''attribute''' ) * ( fDamageStrengthMult / 1000 )


'''attribute:'''
'''attribute:'''
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Both are capped at 100, meaning that fortifying your strength over 100 won't result in more damage.
Both are capped at 100, meaning that fortifying your strength over 100 won't result in more damage.


Default = 0.75
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!style="background:#ffdead;" width="100"  | Formula
|style="background:#ffeded;" |


See [[fDamageStrengthMult]]. Other factors include [[FDamageSkillBase]] and [[FDamageSkillMult]]. For the whole formula, see [http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula]
( fDamageStrengthBase / 10 ) + ( '''attribute''' ) * ( fDamageStrengthMult / 1000 )
 
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!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
0.750
 
|}


[[Category:Settings]]
[[Category:Settings]]
==See Also==
*[[fDamageStrengthMult]]
*[[FDamageSkillBase]]
*[[FDamageSkillMult]]
*[http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula]

Revision as of 13:03, 29 June 2007

Description

Used to calculate the damage-multiplier received from attributes.

attribute: For blunt and blade weapons the actor's current strength is used. For marksman the actor's current agility is used. Both are capped at 100, meaning that fortifying your strength over 100 won't result in more damage.

Formula

( fDamageStrengthBase / 10 ) + ( attribute ) * ( fDamageStrengthMult / 1000 )

Default value

0.750


See Also