Difference between revisions of "FDamageStrengthBase"
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imported>Pwijnands |
imported>Quetzilla m (formula was wonky) |
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
Used to calculate the damage-multiplier received from attributes. | Used to calculate the damage-multiplier received from attributes. | ||
'''attribute:''' | '''attribute:''' | ||
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Both are capped at 100, meaning that fortifying your strength over 100 won't result in more damage. | Both are capped at 100, meaning that fortifying your strength over 100 won't result in more damage. | ||
Default = 0. | |- | ||
!style="background:#ffdead;" width="100" | Formula | |||
|style="background:#ffeded;" | | |||
fDamageStrengthBase + '''Attribute'''/100 * fDamageStrengthMult | |||
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!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
0.7500 | |||
|} | |||
==See Also== | |||
*[[fDamageStrengthMult]] | |||
*[[FDamageSkillBase]] | |||
*[[FDamageSkillMult]] | |||
*[http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula] | |||
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 18:10, 23 October 2008
Description |
Used to calculate the damage-multiplier received from attributes. attribute: For blunt and blade weapons the actor's current strength is used. For marksman the actor's current agility is used. Both are capped at 100, meaning that fortifying your strength over 100 won't result in more damage. |
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Formula |
fDamageStrengthBase + Attribute/100 * fDamageStrengthMult |
Default value |
0.7500 |