Difference between revisions of "FDeathForceForceMax"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Qazaaq
(formatting)
imported>ShadowDancer
m (formatting)
 
(One intermediate revision by one other user not shown)
Line 4: Line 4:
|style="background:#ffeded;" |
|style="background:#ffeded;" |


This, along with DeathForceForceMin, determines how much force is allowed when someone dies. Basically, if you set the minimum and maximum to uber-high values (such as 10,000), your enemies will go flying when you kill them. Same as other values, the force will be calculated normally, then the game will check these values; if the forcemax is lower than what's calculated, the maximum value set here will be used.
This, along with DeathForceForceMin, determines how much force is allowed when someone dies. Basically, if you set the minimum and maximum to high values (such as 10,000), your enemies will go flying when you kill them. Same as other values, the force will be calculated normally, then the game will check these values; if the forcemax is lower than what's calculated, the maximum value set here will be used.


|-
|-
Line 10: Line 10:
|style="background:#ffeded;" |
|style="background:#ffeded;" |


85.000
85.0000


|}
|}


[[Category:Settings]]
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 09:01, 1 October 2007

Description

This, along with DeathForceForceMin, determines how much force is allowed when someone dies. Basically, if you set the minimum and maximum to high values (such as 10,000), your enemies will go flying when you kill them. Same as other values, the force will be calculated normally, then the game will check these values; if the forcemax is lower than what's calculated, the maximum value set here will be used.

Default value

85.0000