Difference between revisions of "FFleeDistanceExterior"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Limorkil
 
imported>ShadowDancer
m (formatting)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
Controls how far away an actor (NPC, creature) will run when it flees.  Once the actor reaches this distance it will stop fleeing and, usually, just stand there.  If you close the distance the actor will continue to flee to this maximum distance.
Controls how far away an actor (NPC, creature) will run when it flees.  Once the actor reaches this distance it will stop fleeing and, usually, just stand there.  If you close the distance the actor will continue to flee to this maximum distance.


FFleeDistanceExterior is for wilderness encounters.  FFleeDistanceInterior is for dungeon encounters.
FFleeDistanceExterior is for wilderness encounters.  [[FFleeDistanceInterior]] is for dungeon encounters.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
2000.0000
 
|}
 
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 08:40, 1 October 2007

Description

Controls how far away an actor (NPC, creature) will run when it flees. Once the actor reaches this distance it will stop fleeing and, usually, just stand there. If you close the distance the actor will continue to flee to this maximum distance.

FFleeDistanceExterior is for wilderness encounters. FFleeDistanceInterior is for dungeon encounters.

Default value

2000.0000