Difference between revisions of "FHostileActorExteriorDistance"

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imported>B3w4r3
imported>Scruggs
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The distance at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
 
 
The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.
 
FHostileActorExteriorDistance is for exterior encounters.  [[FHostileActorInteriorDistance]] is for interior encounters.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
3000.00
 
|}


FHostileActorExteriorDistance is for wilderness encounters.  [[FHostileActorInteriorDistance]] is for dungeon encounters.




[[Category:Settings]]
[[Category:Settings]]

Revision as of 08:22, 4 August 2006

Description


The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.

FHostileActorExteriorDistance is for exterior encounters. FHostileActorInteriorDistance is for interior encounters.

Default value

3000.00