Difference between revisions of "FHostileActorInteriorDistance"

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imported>Buckermann
m (added Category:Settings, added link to FHostileActorExteriorDistance)
imported>B3w4r3
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The distance at which a hostile actor (NPC, creature) will attack, assuming the actor has seen (detected) the player.
The distance at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.


[[FHostileActorExteriorDistance]] is for wilderness encounters.  FHostileActorInteriorDistance is for dungeon encounters.
[[FHostileActorExteriorDistance]] is for wilderness encounters.  FHostileActorInteriorDistance is for dungeon encounters.

Revision as of 05:34, 4 August 2006

The distance at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.

FHostileActorExteriorDistance is for wilderness encounters. FHostileActorInteriorDistance is for dungeon encounters.