Difference between revisions of "FHostileActorInteriorDistance"

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imported>Buckermann
m (added Category:Settings, added link to FHostileActorExteriorDistance)
imported>ShadowDancer
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The distance at which a hostile actor (NPC, creature) will attack, assuming the actor has seen (detected) the player.
{| border="1" cellpadding="5" cellspacing="0"
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!style="background:#ffdead;" width="100"  | Description
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[[FHostileActorExteriorDistance]] is for wilderness encounters.  FHostileActorInteriorDistance is for dungeon encounters.
The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.


[[FHostileActorExteriorDistance]] is for exterior encounters.  FHostileActorInteriorDistance is for interior encounters.


[[Category:Settings]]
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!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
2000.0000
 
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<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 08:04, 1 October 2007

Description

The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.

FHostileActorExteriorDistance is for exterior encounters. FHostileActorInteriorDistance is for interior encounters.

Default value

2000.0000