Difference between revisions of "FLowLevelNPCBaseHealthMult"

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Reduces the health of 'low level' NPCs to make the early part of the game less difficult.  Increasing this value makes the early game harder.
Reduces the health of 'low level' NPCs to make the early part of the game less difficult.  Increasing this value makes the early game harder.
* NOTE: This multiplier is applied to the base starting health of a low-level NPC relative to the formula used for calculating NPC health normally; see [[FNPCAttributeHealthMult]] for details. The health gain per level for low-level NPCs is much higher than for non-low-level NPCs, but the exact formula is not known.
* NOTE: This multiplier is applied to the base starting health of a low-level NPC relative to the formula used for calculating NPC health normally; see [[FNPCAttributeHealthMult]] for details. The health gain per level for low-level NPCs is much higher than for non-low-level NPCs. The exact formula is [http://www.uesp.net/wiki/Oblivion:NPCs#Health here].  


'Low level' is defined as level 4 in the default game.  The level is controlled by [[ILowLevelNPCMaxLevel]].
'Low level' is defined as level 4 in the default game.  The level is controlled by [[ILowLevelNPCMaxLevel]].

Revision as of 14:32, 13 August 2010

Description

Reduces the health of 'low level' NPCs to make the early part of the game less difficult. Increasing this value makes the early game harder.

  • NOTE: This multiplier is applied to the base starting health of a low-level NPC relative to the formula used for calculating NPC health normally; see FNPCAttributeHealthMult for details. The health gain per level for low-level NPCs is much higher than for non-low-level NPCs. The exact formula is here.

'Low level' is defined as level 4 in the default game. The level is controlled by ILowLevelNPCMaxLevel.

Default value

0.400