Difference between revisions of "FMagicCostScale"

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imported>Templarion
imported>Templarion
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(Where R is either self (1.0), touch (1.0) or target (1.5))
(Where R is either self (1.0), touch (1.0) or target (1.5))
(Where A is either 1.0 or set value.)
(Where A is either 1.0 or set value.)


''(by Templarion)''
''(by Templarion)''

Revision as of 02:08, 10 May 2006

FMagicCostScale affects on spell costs. Spell costs are calculated this way:

FMagicCostScale*BaseCost*Duration*Magnitude*R*(Area*2.25)/10 = Spell Cost

(Where R is either self (1.0), touch (1.0) or target (1.5))

(Where A is either 1.0 or set value.)

(by Templarion)