Difference between revisions of "FMagicCostScale"
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imported>Templarion |
imported>Templarion |
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Line 4: | Line 4: | ||
(Where R is either self (1.0), touch (1.0) or target (1.5)) | (Where R is either self (1.0), touch (1.0) or target (1.5)) | ||
(Where A is either 1.0 or set value.) | (Where A is either 1.0 or set value.) | ||
''(by Templarion)'' | ''(by Templarion)'' |
Revision as of 02:08, 10 May 2006
FMagicCostScale affects on spell costs. Spell costs are calculated this way:
FMagicCostScale*BaseCost*Duration*Magnitude*R*(Area*2.25)/10 = Spell Cost
(Where R is either self (1.0), touch (1.0) or target (1.5))
(Where A is either 1.0 or set value.)
(by Templarion)