Difference between revisions of "FMagicCostScale"
Jump to navigation
Jump to search
imported>Ramparter |
imported>Ramparter |
||
Line 1: | Line 1: | ||
FMagicCostScale affects on spell costs. Spell costs are calculated this way: | FMagicCostScale affects on spell costs. Spell costs are calculated this way: | ||
(Magnitude ^ ''FMagicCostScale'') * BaseCost * Duration * R * Max(1, Area* 0.15) = Spell Cost | (Magnitude ^ '''FMagicCostScale''') * BaseCost * Duration * R * Max(1, Area* 0.15) = Spell Cost | ||
(Where R is either self (1.0), touch (1.0) or target (1.5)) | (Where R is either self (1.0), touch (1.0) or target (1.5)) |
Revision as of 17:23, 22 May 2006
FMagicCostScale affects on spell costs. Spell costs are calculated this way:
(Magnitude ^ FMagicCostScale) * BaseCost * Duration * R * Max(1, Area* 0.15) = Spell Cost
(Where R is either self (1.0), touch (1.0) or target (1.5))
(Where A is either 1.0 or set value.)
Default value: 1.280
(by Templarion)
updated by Ramparter