Difference between revisions of "FMagicCostScale"
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imported>Ramparter |
imported>Qazaaq (formatting) |
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!style="background:#ffdead;" width="100" | Description | |||
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FMagicCostScale affects on spell costs. Spell costs are calculated this way: | FMagicCostScale affects on spell costs. Spell costs are calculated this way: | ||
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(Where A is either 1.0 or set value.) | (Where A is either 1.0 or set value.) | ||
Default value: 1.280 | |- | ||
!style="background:#ffdead;" |Default value | |||
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1.280 | |||
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[[Category:Settings]] |
Revision as of 13:26, 29 June 2007
Description |
FMagicCostScale affects on spell costs. Spell costs are calculated this way: (Magnitude ^ FMagicCostScale) * BaseCost * Duration * R * Max(1, Area* 0.15) * FMagicDurMagBaseCostMult = Spell Cost (Where R is either self (1.0), touch (1.0) or target (1.5)) (Where A is either 1.0 or set value.) |
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Default value |
1.280 |