Difference between revisions of "Category:Actors"
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Actors is the class of objects that run AI routines. They move in the world, can engage in combat, and can interact with other objects such as doors. | |||
There are two types of actors, creatures and NPCs. A lot of the data for the two types is identical. However, there are significant differences. | |||
==Reference Fields== | |||
All actor references are considered to be persistent. | |||
*'''Ownership Tab:''' Meaningful for Horse creatures. Ownership is used to resolve crimes of stealing horses.It is also usefull if you want a useable type of furniture(like a bed or a chair that an NPC or the player can use) reserved only for the player, or owning NPC.E.g. you dont want a servant eating on the high king's throne, or a jailor sleeping on a prisoner's bed. | |||
*'''Merchant Container Tab:''' Only meaningful for NPCs that buy and sell. Points to the container where items they buy will be placed. This prevents the player from burdening the NPC to the point where he can't move. As a rule, merchant containers are placed outside the geometry of the space where the player cannot activate them. They are also give "needs a key" lock level. To prevent conflicting mod compatibility, stick items you wish to add to existing merchants in a separate container. [http://www.elderscrolls.com/forums/index.php?showtopic=329799 Merchant compatibility][[User:Marco0009|Marco0009]] | |||
*'''Travel Horse Tab:''' If the NPC is travelling in the Tamriel world space, and is near this horse, he will attempt to use it to travel. | |||
However be carefull if you are using a travel package and point the actor to an interior worldspace, as he will most likely travel there along with his horse and you will find a horse waiting e.g. in the house of the chamberlain. | |||
[[Category:Objects]] |
Revision as of 05:57, 5 June 2007
Actors is the class of objects that run AI routines. They move in the world, can engage in combat, and can interact with other objects such as doors.
There are two types of actors, creatures and NPCs. A lot of the data for the two types is identical. However, there are significant differences.
Reference Fields
All actor references are considered to be persistent.
- Ownership Tab: Meaningful for Horse creatures. Ownership is used to resolve crimes of stealing horses.It is also usefull if you want a useable type of furniture(like a bed or a chair that an NPC or the player can use) reserved only for the player, or owning NPC.E.g. you dont want a servant eating on the high king's throne, or a jailor sleeping on a prisoner's bed.
- Merchant Container Tab: Only meaningful for NPCs that buy and sell. Points to the container where items they buy will be placed. This prevents the player from burdening the NPC to the point where he can't move. As a rule, merchant containers are placed outside the geometry of the space where the player cannot activate them. They are also give "needs a key" lock level. To prevent conflicting mod compatibility, stick items you wish to add to existing merchants in a separate container. Merchant compatibilityMarco0009
- Travel Horse Tab: If the NPC is travelling in the Tamriel world space, and is near this horse, he will attempt to use it to travel.
However be carefull if you are using a travel package and point the actor to an interior worldspace, as he will most likely travel there along with his horse and you will find a horse waiting e.g. in the house of the chamberlain.